RM_LEVELUP
SM_HEROLEVELUP

  if BaseObject.m_btRaceServer = RC_PLAYOBJECT then begin
    GetValValue(TPlayObject(BaseObject), QuestActionInfo.sParam2, nExp);
  end else
  if BaseObject.m_btRaceServer = RC_HEROOBJECT then begin
    GetValValue(TPlayObject(BaseObject.m_Master), QuestActionInfo.sParam2, nExp);
  end;